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Starsector trading guide
Starsector trading guide













starsector trading guide
  1. STARSECTOR TRADING GUIDE FULL
  2. STARSECTOR TRADING GUIDE MODS

Be ready to throw away the cheap stuff (metal, ore, organics, volatiles, etc) to make room for more interesting ressources. There's only so much stuff your fleet can carry, and being overcapacity (both in crew and ressources) will drain more supplies than usual. Dump metal and other cheap commodities in priority

STARSECTOR TRADING GUIDE FULL

Inhabited systems usually have a bunch of derelicts drifting around, some full of expensive loot.ġ8. In deep space, there's no law, and frustrated scavengers are quick to turn to piracy when the opportunity comes.Įven after completing your Analysis mission, it's not a bad idea to stay in the system a bit to explore with your Active Sensor Burst. Be sure to load on fuel before doing those, you don't want to be stranded in the middle of nowhere, don't you? You can activate the fuel range indicator in both the Map and Intel Map to see how far you can travel. Avoid taking missions where the target is located in the "outer reaches" of the system, finding those can be hell. "Analyze derelicts" missions tends to be the easiest to do, and require you to travel in deep space to find a specific object to scan (it will appears with a "!" on it). In most station's comm directory, you can choose missions for a faction, you'll gain reputation and money from completing them.

starsector trading guide

The Dram tanker is the smallest, cheapest one, available pretty much anywhere. No matter what you're planning to do, you'll always need a tanker for hyperspace travel. Commission are useful if you want to maximise your profits while bounty hunting, but in general, you'd rather want to keep it low and avoid annoying the big players in the sector. Taking a commission with a faction will makes others groups hostile, preventing you from (officially) docking their stations. Don't take a commission with any factions Also, a simple trick to avoid being caught in deep hyperspace :ġ1. Turning off Sustained Burn to better maneuver around them is better than diving straight through them. Storms will make your life miserable, avoid them at all cost. You do not want to be seen and identified when you're in hyperspace and uninhabited systems though, unless of course you want to signal your position to every pirates in the Sector. The transponder is like your licence plate, you want it ON when you're in civilised space. Turning the transponder ON and OFF is important You'd be better scuttling them for a few ressources or not recovering them in the first place.ĩ. Salvaged ships aren't worth much, even when repaired. You can go to a station to un-mothball them and repair them more safely later. If you do not have a surplus of supplies and crew in your inventory, it's better to mothball your newly acquired ships to avoid the unnecessary supply drain. Want to salvage ships and explore things? Industry and Technology are good too.īad things will happen, a lot. Want to field a large fleet and use Carriers? Leadership might be better. Want to fight a lot? Combat skills might be handy for you. The other skills depends on your preference. While those are not the "best" skills available, they'll help reduce the maintenance cost of your fleet. Industry tree -> Field repairs and Recovery operations up to level 3 Technology tree -> Navigation up to level 3

starsector trading guide

It's also the occasion to gain some "free" ships at the beginning. It'll show you how the "overworld map" works, so don't skip it. The Shepherd is equally capable of carrying your supplies as well as keeping its opponents busy in battle thanks to its Drones. As for the starting ships, The Wolf is a proper combat ship, and even as a scavenger you'll have to fight your way through. No shame in using easy mode here, the game is still going to rough you up with it. Start campaign with the Wolf frigate and Shepherd freighter, use easy mode But it's a good way to get a feel on the various ships you'll fly and encounter.ģ. Not all of them of course, and you might not even win a single one. Do some missions before starting a campaign Really, if you want to survive, you gotta play the tutorial.Ģ.

STARSECTOR TRADING GUIDE MODS

The basic game is quite good as it is, you'll have plenty of time to try mods later. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. While there's no wrong way to play, here i'll focus on what i think is the easiest career. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Starsector is a hard game, especially when you have no idea what to do.















Starsector trading guide